
Still, that's just the point: Darklands was an exception, and everybody was aghast when it occurred. They were blatant exceptions like Microprose's Darklands, arguably one of the finest RPGs ever made, but only playable after eight patches. That's not to say all titles were perfect during the horse-and-buggy era of computer games. Programmers could afford to take their own sweet time doing so, because they didn't have to worry about owing their souls to publishers, hiring publicity firms, or paying exorbitant fees to monopolistic distribution chains.

You see, in those pre-Windows, DOS days, developers didn't have to worry about compatibility with four different chipsets or eight video cards and when games were still relatively small affairs that could be encompassed on a few floppies, it was easier to tie up all the loose ends before releasing final code.
